← All work

Case study · Fitness · Mobile

Four fitness apps. One gym bag.

Most lifters juggle a tracker, a diet app, a calculator site, and a group chat. The Gym folds all four into one companion, with a body map that knows which muscles you have earned the right to train today.

01 · Context & problem

Fitness data everywhere, insight nowhere.

The data a lifter needs exists, scattered across four apps that do not talk to each other. The question nobody's app answered: what should I train today?

  • Trackers log the past but say nothing about recovery or what comes next.
  • Diet apps count calories in isolation from the training that spends them.
  • Community lives elsewhere. The gym's trainers, people, and knowledge never reach the workout screen.

02 · My role & constraints

Concept work, treated like a shipped product.

I owned the whole concept: the four-job product strategy, the information architecture, every flow, and the full UI system across roughly forty screens.

  • The competition is a habit, not an app. Lifters already have a routine of four tools. Switching costs had to be beaten by one screen that earns the first open of the day.
  • Gym conditions are hostile. Sweat, shaking hands, ninety-second windows between sets. Every screen was designed for that state, not a couch.
  • Data density without spreadsheet feel. A serious lifter tracks a lot. The UI had to hold it while staying friendlier than a log book.

03 · The organizing idea

Your body is the interface.

Instead of lists and charts first, The Gym opens on an anatomy map: every muscle carries its recovery state: “Chest · tired · involved 4 days ago.” Training decisions become a glance, not a spreadsheet.

04 · Structure

Five tabs, four jobs.

The information architecture maps one tab to one job, so the bottom bar reads like a training day: check, plan, do, belong.

  • Home + Dashboard covers stats, the body map, and progress charts. The tracking job.
  • Planner handles exercise and meal planning with library pickers. The planning job.
  • Tools packs six calculators and reminders. The utility job.
  • My Gym holds posts, articles, trainers, and gym profiles. The belonging job.

05 · Key decisions & tradeoffs

The body map won the home screen.

Every fitness app opens on charts. This one opens on you. That call, and two others, defined the concept.

  • Anatomy first, numbers second. A stats dashboard was the safe default and it lost. The body map answers the only question that matters at the door of a gym: what should I train today? The tradeoff is that charts moved one tap deeper, which data lovers will feel.
  • Recovery states use plain words. "Tired" and "involved 4 days ago" instead of readiness percentages. A fake-precise number would promise sports science the concept cannot back; honest language builds more trust than borrowed decimals.
  • Meals and exercises share one planner timeline. Separate tabs were cleaner to design, but training and fuel are one decision in real life. Merging them cost layout complexity and bought the app its reason to exist.

06 · What it proves

A signature interaction can carry a whole product.

  • I can find the one screen that justifies an app and build the architecture around it instead of around features.
  • I can design for physical context: every size, contrast, and tap target in this UI assumes a pounding pulse.
  • I know when to say no in my own concepts. The reflection below is part of the work, not an apology for it.

07 · What I would do differently

Cut the sixth calculator.

Completeness was the concept's ambition and its risk. Four jobs is a lot of app. Today I would ship the body map and planner first, earn the daily habit, and let the community layer arrive once there are people to greet.